Been quite a few months since I posted, eh? That's one of the things that happens when a) you end up sick for most of the winter, and b) you forget what e-mail address you've had to migrate your blogs to - oh, and the password for said blogs too. Arrrgh!
Early in those intervening months I actually ran several game sessions in my developing Northern Isles campaign - a single LotFP Old-school session with the Grognards of Willowdale and two Pathfinder sessions with the Whitby Grenadiers. I may post more on those sessions later. It was certainly my original intention to post "after-the-battle" reports: I took copious notes; I reviewed said notes; I got sick; I mislaid or stratified the notes; I never got around to writing or posting the reports. I wonder whether there's an anti-Caesarian phrase in Latin for all that? I meandered; I mislaid; I failed?
In any event, given that several months have passed since my last posting I have of course developed a passion for yet another game system: HackMaster 5E. And, of course, a new game system calls for a new campaign ... plus ça change, plus c'est la même chose.
More than a year ago I picked up a copy of HackMaster Basic. I had always liked the original HackMaster's combination of solid old-school gaming, over-the-top rules chrome, and dark humour but I mostly picked up HM Basic as a matter of product loyalty. I never actually looked at the rules - in fact, I think they're still in the bag from the store. At the time I really didn't need another OSR game, especially one whose rules substantively diverged from those of yore.
Last summer I bought the beautiful yet expensive Hacklopedia of Beasts. It was gorgeous; I was duly impressed; I wasn't sure what to do with it.I placed the tome reverently on my shelf, and took it down every so often to lovingly leaf through its pages of monstery goodness.
This past June I was feeling a little more energetic and happened to visit Kenzer & Co.'s website - I think I was curious as to whether anything more had come out for the new version of HM (it's been a little harder to keep up with what's going on in the world of gaming since many publishers have apparently stopped soliciting in Previews). I discovered that the 400-page Player's Handbook was scheduled for a Summer 2012 release (to be followed in Summer 2013 by the HackMaster's Guide). Okay ... good to know HM is still alive. I looked at the blurb for the Player's Handbook and was hooked: I pre-ordered the book on the spot and started downloading the immediately available pdf version.
I have been reading through the HM5 Player's Handbook - and really, really, really wishing I knew where the heck I put that copy of HM Basic now that I could use it! I've been sketching out a campaign background, and I've started work on a few maps. Now all I need to do is round up a few vic...uhm...players.
