They say that no plan survives contact with the enemy. I wonder how many planned roleplaying campaigns survive long enough to make contact with the enem… uhm, players.
Most of mine certainly haven’t.
Call it the will to procrastinate, the distraction of everyday life, or Gamer ADD. Call it what you will, over the years I must have averaged at least five planned campaigns for every one that’s been played. And my record certainly hasn’t been improving.
It occurred to me that what I needed was a plan for planning (at least I didn’t need a Royal Commission to tell me that). Easier said than implemented.
Tomorrow … Plan A.